What is the maker space? The maker space is the workspace for community operations. Here, people with common interests (usually computers, mechanics, technology, science, digital art or electronic technology) can gather, socialize, and expand. Cooperation. As the maker space gradually extends from individuals and enterprises to campus, its positioning is different. For school education, the value of maker space does not necessarily lie in the formation and commercialization of creativity, but creates an environment. Cultivating students' thinking and innovation habits is not a result of thought, but a process of thinking. Therefore, how does the school create a maker space that meets the needs of school education? It is not appropriate to copy the current business model. Combining the characteristics of the school's innovative thinking education, completing these three steps will make the maker education more effective!

First, clarify the core basic model and prepare for the development of more forms of Maker activities in the future.
There are many types of maker spaces, and there are a lot of activities that can be carried out, including robots, Arduino, 3D printing, hand-made, laser cutting and more. Although different maker activities can be integrated, it takes a lot of time to master all of them. Therefore, what kind of activity type is included in a maker space, but it does not necessarily make students proficient, so we must first find the most important main line.
According to Li Yifei, director of the psychological research of young people's innovative thinking education in the China Education Society, “The source of innovation lies in the diversification and combination of diversification. Three-dimensional innovative design education is the key to opening the door to innovation†(cited from 3D One Youth 3D Innovation Education) Program). 3D creative design can model students' own ideas, rather than simply imitating and downloading other people's content, so it makes sense to apply to various types of Maker activities. Therefore, the establishment of the school's maker space must first consider how to integrate 3D creative design - let students capture their inspiration all the time. The continuation of this process will enable students to cultivate innovative thinking, and should also create a space for students to create a space. The starting point.

Second, establish a sound curriculum system to enhance students' professionalism.
Any educational philosophy needs to be systematic so that children can get from simple to difficult, from entry to proficiency, and even more so. Therefore, the establishment of a maker space in the school requires the simultaneous planning of the corresponding courses - the basic operation courses for students to get started quickly, the advanced professional courses to develop students' ideas, and the open courses to help students multidisciplinary integration. Taking the 3D One Youth 3D Creative Design Education Curriculum System as an example, the Class A basic model design first strengthens the operational foundation of software and hardware, and the B Class Practical Model Design Course teaches students professional knowledge. Both types of courses are designed for the C class creative model. In preparation for the course, students can connect all the knowledge with other disciplines and combine them into creative achievements in art and science.

Third, cooperate with the maker community to create a creative atmosphere.
Just as the previous positioning of “Creator Spaceâ€, it is not only a place where people with common interests gather, but also an atmosphere of communication, in order to stimulate more creativity. For the maker space of the school, students can better develop their cooperation ability by jointly completing a project, and the community is a form of gathering students. In this regard, Yuan Chuanwen, the Longxi Primary School, who is stationed in the i3DOne Youth 3D Creative Community, has a very successful experience to share: “The i3DOne community provides a comprehensive level promotion and campus creator title, and these systems are introduced into our community 3D computer class. It will make the students of the community more motivated, and the students' "learning role models" will naturally be born. In this process, give full play to the role of the i3DOne community campus maker's 'pass, help, and bring', so that more children like to play 3D. â€
How to create a maker space in a school is a systematic project. If the three steps mentioned above can be completed, the follow-up school's maker education will be smoother and more comprehensive. For the hardware introduction and decoration style of the maker space, you can also refer to the i3DOne community "school Maker space renderings and program introduction" article.
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