You know, for newcomers who are new to the game UI, there are two things to care about - interface interaction and icon design. The latter, as the icon design that occupies half of the country, is often mentioned by the students.
Perhaps, a small partner will ask: Why is icon design important? In fact, the answer is simple, because it is the most visible and intuitive.
Imagine that when we first came into contact with a new game, we opened the game application to the login account; the first three minutes were all dealing with the interface icon. Before we officially started the game, it was this first impression that influenced us, so we couldn’t help but evaluate a game: Wow, the picture is great! what! ? Spicy chicken design... Graphics not only conveys interface information, but also affects users' emotions. A good game UI icon makes the player pleasing to the eye, and a poor icon design will give the player the urge to drop the hole (falling the keyboard) in minutes.


In short, an icon is a graphic that conveys information.
Of course, the icon function of the game UI is not limited to the transmission of information, it also includes an aesthetic and interesting expression. Since drawing a good icon is the basic skill of a game UI designer, how can you come up with a design and easily respond to the needs of planning?
Think about how often we deal with these things when we play games? The next time I play LOL\DOTA2, I will occasionally pay attention to the icon design inside to see what new discoveries are there.
1, functional iconsAs the name implies, it is the entrance to the system function. For it, recognition is first; we always hope that dear player friends can know what it is for a glance. Like characters, quests, gangs, the buttons on these menu bars are typical functional icons. It contains a very strong "metaphor" in it and looks more abstract. Therefore, there will be a lot of icons with "text annotations" added below to enhance understanding.
2, skill icon
If you are a DOTA2 player (novice or not), I think, you must know the four skill keys Q\W\E\R. By pressing these buttons on the keyboard, the skill bar in the game will begin to flash and the hero will release gorgeous skills. Different from functional avatars, such icons are generally accompanied by strong light effects. Usually, we add dynamic effects in the design process: reflect the state of the character (BUFF), express the trend before the release of energy and express a strong sense of existence. Sometimes different heroes have different attribute characteristics. For example, the skill icon of the Necromancer is green, and the skill icon of the Batrider is mainly flame red. This is related to the characteristics of the hero, and there is a hidden story behind the character, depending on how you want to express it.

A good logo design will be very delicate and have a good decorative effect. Because it is a icing on the cake, so many logos are drawn by the original artist. It expresses the stories and ideas behind the game world and can effectively improve the quality of the game. I don't know if you have ever thought about it. The various service badges like LOL have the meaning behind them.
1. Draft
It is to draw a lot of sketches and draw a silhouette of the appearance in a short time. At this time, you can enjoy the imagination. Because the cost of the modification is low, you can draw multiple versions of the icon based on the same topic.
2, line draft
This stage is a summary of the draft, which needs to refine the pattern and outline of the icon. Some elements can be considered exaggerated and deformed during the design process.

Use the PS pen tool to outline the object, determine the inherent color of the object, and distinguish the level of color.
4, detailing
Starting from this part, it is a general meaning of painting; you need to add color relationships, shape volume, detail, texture - to shape the approximate shape.




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